The packs
Seven packs, all built from the same drawing toolchain and the same verification pass.
500 Game UI Icons
Nine categories of interface, combat, item and economy icons on one 24 × 24 grid, in white and black. SVG, PNG at four sizes, and a packed sprite sheet.
144 9-Slice UI Kit
Panels, windows, slots, buttons and bars in six styles, three colourways and three scales. Every sprite ships with its nine-slice borders already set.
74 Colour Grading LUTs
Strip LUTs in 1024 × 32 and 256 × 16, plus 120 OKLab palettes and a .cube export for use outside a game engine.
200 Alpha Maps
Grunge, damage and decal masks at 512 px, in eight families. 156 tile seamlessly, 44 are one-shot decals.
804 Top-Down Tiles
Twelve terrains with the full 47-blob auto-tiling case set drawn out by hand-written code, at 32 and 64 px, with atlases and a tile palette.
12 Parallax Backgrounds
Sixty tileable layers, five depths per set, 1920 × 1080. Every layer repeats horizontally without a seam.
123 Pixel Icons
16 × 16 RPG inventory and interface sprites in eight categories, one palette, one light direction.
What is in a pack
- Source-quality art. Lossless PNG throughout; vector SVG where the art is vector by nature.
- Import settings already applied. Filtering, compression, pixels-per-unit, wrap mode and mesh type are set per texture to what that texture actually needs.
- A demo scene. Each pack opens on a scene that shows the whole set doing the thing it is for.
- Documentation. A plain text description of the contents, the naming scheme, and the licence.
Licence
Packs are sold under the licence of the store you buy them from. In every case that covers commercial use in games, including on multiple projects. The art may not be resold or redistributed as an asset pack.